Showing posts with label soror nishi. Show all posts
Showing posts with label soror nishi. Show all posts

Saturday, August 27, 2011

Machinima: Creative Power



soror Nishi's beautiful build in Inworldz, "Creative Power."



Thursday, February 10, 2011

Day-Glo @ Kelly Yap Galleries



Some very cool art in a new gallery by Kelly Yap. Dress up Bright and Dance among the Rooftop Forest of Soror Nishi! Prizes for the Brightest, the Strangest and the Most Cosmic!

Also take a walk down the Art Walk when you get time...lots of new artists! The Kelly Yap Art Walk is now hosting Eliza Quinzet, rant Ugajin, Ally Aeon, Bobbi Laval, Harter Fall, Em Larsson, lala Lightfoot, Callipygian Christensen, Penelope Parx, Peoney Feld, Gallery SYNergy, Sonia Stardust, Nik Gandt and ginou Forcella




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Another Episode of IMprov Theatre


Trill Zapatero: I've decided that I'm not an artist but a creator
Trill Zapatero: creaTOR
Miso Susanowa: not creaTRIX?
Trill Zapatero: call me trixie
Miso Susanowa: ok call me Madge
Trill Zapatero: k Madge
Trill Zapatero: Madge and Trixie
Miso Susanowa: yeah and we can wear orange juice rollers in our hair
Miso Susanowa: and smoke too much
Miso Susanowa: and complain about how hard life is
Trill Zapatero: and laugh all loud with our mouths wide open
Miso Susanowa: with lipstick on our teeth
Trill Zapatero: and smak each other when it's a rullly rully good joke
Miso Susanowa: and laugh just a bit too horsily
Miso Susanowa: horseily?
Trill Zapatero: horsey
Miso Susanowa: and take "pep pills" in secret
Trill Zapatero: and drive like lunatics
Trill Zapatero: flipping everyone the bird
Miso Susanowa: and sometimes just sit in our kitchen and cry
Miso Susanowa: and remember when we were the Prom Queen and now look at us
Miso Susanowa: saddlebags, stretchmarks and a raspy cough
Trill Zapatero: sagggggy boooobs
Trill Zapatero: I swear I'm wearing a torn housecoat
Trill Zapatero: drinking beer in a coffee mug
Miso Susanowa: and really brokedown fuzzy duster slippers
Miso Susanowa: oh... i was going for gin
Trill Zapatero: i have those lips that all the lipstick smears up into the cracks
Trill Zapatero: yes
Trill Zapatero: you're the skinny one
Miso Susanowa: the skinny nervous one
Trill Zapatero: I smak you out of mirth and knock you over
Miso Susanowa: i mean i have a "condition"
Trill Zapatero: and you just laugh your skinny ass off
Miso Susanowa: except when i go maniac and act like a furious avenging bitch
Miso Susanowa: when i snap
Trill Zapatero: then I lock my fat self in the bathroom
Trill Zapatero: and you can't get to your heartmeds
Trill Zapatero: your blood pressure meds
Miso Susanowa: and i am pounding on the door screaming GODDAMIT MADGE I THINK I'M HAVING A HEART ATTACK
Trill Zapatero: I'm trixie you're madge
Miso Susanowa: it's the meds
Trill Zapatero: you really got it bad
Miso Susanowa: they confuse me sometimes
Trill Zapatero: so sad really
Trill Zapatero: and we haven't cleaned the cat box for two years, cause it's your turn
Miso Susanowa: i can't interrupt my programs
Miso Susanowa: besides... didn't our cat die like 3 years ago?
Trill Zapatero: nooooo he's just sleeping
Miso Susanowa: LMAO
Trill Zapatero: shut UP
Miso Susanowa: no YOU shut up
Miso Susanowa: *splashes gin on*

Wednesday, September 22, 2010

Project Hope - A Garden of Hope

I was asked by Arwen Mannonen to do a small garden in a section of her Project Hope sim. I decided to ask a few other "gardeners" if they'd be willing to contribute and was gratified by their openhearted support of this project.

It's just a small garden with sound for people involved in Project Hope to sit, talk with families or friends or just be alone in beauty. I'd like to thank the following artists for their kindness and generosity in helping to make A Garden Of Hope:

Alizarin Goldflake: for her enchanting Lupine Particle Garden and Luna Moths.

Raven Haalan: for the beautiful Chimes of Privilege.

Sabrinaa Nightfire: for one of her best flowers, Daisy Dazed Dots #2.

soror Nishi: for her marvelous and wonderful Happy Tree.

Trill Zapatero: for her painting "Rebirth of the Goddess (sun-moon-lake)"



I am grateful to have such creative and generous friends in Second Life. On behalf of myself, Arwen and Project Hope, thank you. And ty Arwen for the chance to do something for others.

You can read Project Hope's Mission Statement below:

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A Guide to Project Hope

Project Hope is a public island sim privately owned by the Project Hope group, and designed for foster a healing environment for all, including the loved ones who support those on a healing journey. Please feel free to join our group: SLProject Hope

Mission Statement:

SL Project Hope was created to empower and support survivors individually and collectively. We are committed to fostering hope, opportunity, peace, and empowerment for all those who are on a healing journey. SL Project Hope provides a nurturing environment of healing, courage, and strength.

Please feel free to explore some of the places located on Project Hope.

The Meditation Cave: Located in the center of the Sim. Tucked away for you to relax and meditate or do Tai Chi.

The Affirmation Room: Located near the gallery, a round room with affirmations to lift your spirit.

The Discussion/Resource Room: Located in the treehouse near the gallery. RL and video resources and small group meeting area.

The Gallery: Located off the ice cave, a gallery of SL/RL artwork by group members.

Reiki Meditiation area: Located on the SE corner off the gallery for Reiki Meditation and classes.

A Garden of Hope: Located on the south side of the sim at the bottom of the long stairs, for a peaceful place to sit and enjoy the beauty of life.


For more assistance or if you would like to volunteer, please contact Arwen Mannonen.




Tuesday, September 14, 2010

Intel Breakthroughs, meat dresses and more!

Ok, after my intellekshul spazz of the last postie, i return forthwit to my usual sasseh intertubez styl-E and yet again attempt to be a Bloggin' Maven [ and typographical terror - ed ] and follow in the footsteps of my idol and hero Dorothy Parker.

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A good article about Intel's opensim load breakthrough @ New World Notes caught my eye, esp this comment by Arcadia Codesmith:


"And if that's the case, this could be a fundamental shift in the compartmentalization of OpenSim worlds (and Second Life, if they grasp the opportunity)."



This kinda blended with an verra funneh article on Alex Hayden's blog about 'The fun and fear in name changing' and the media hype controversy foofaraw about Lady Gaga's Meat Dress to inspire the following thought:

like Lady GG's dress (or her designer's web-crawling habits) 'Viewer 2.0' is a rather uncreative hack and mishmash of whatever's-shown-a-profit-lately or was a cool idea... some time ago. Client feedback (thx soror!) on the eye candy so-called features in Viewer Poo.0 has been voluminous and vociferous. Likewise, the 'name change' option that is being trumpeted as some kind of SL deus ex machina...

... when the truth is, Facebook ain't all that easy to navigate; like any other interface, it takes some time and exploring to grasp... just like SL. Making SL Facebooklike when there are really groundbreaking developments happening like crossgrid teleportation, IBM's load-balancing algorithmns and the like is both reductionist and ridiculous.

Either Second Life opens itself up to the pioneering genius that it originally had or it will be electron dust. It do seem like The Boyz In The Lab are deliberately 'engineering to fail' lately. Oh well; I suppose they can be happy joining the list of old-and-forgotten pioneers like Lycos, GeoCities, Cybertown, Compuserve, ActiveWorlds, Metaplace and the rest of the companies which died the slow death of 1000-budget-cuts in shortsightedness and thus sacrificed the huge future profits Google now has. *sigh* Next dummeh, plz.


Capcha Bonus
my comments on Alex's blog had this capcha: bratines :D


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You really should read soror nishi's blog if you want to know what's going on. Luckily, I made the time to get to her 'Tree of Trees' opening and was rewarded with several hours worth of good company, conversation and fun with some of the best people in SL. Highlights included The Born-Again Pagans set, which was soooo laid back that they didn't even show for the gig (now that's xtreme Laidback!); ColeMarie singin' an' 'sploding everyone with magicz (thankfully, the Brass Panties of the Goddess Athena that I bought on ebay with farmed Ls enabled me to weather the storms [eh heh bonus pun +2]) and helping me level up, maxing my Sassiness stat and allowing me to dream of running a raid on a Linden sim 'real soon' (who knows what loot a Linden would drop?).


How soror finds time to do such an incredible build while maintaining her high in-the-know profile and blogging on top of it, I just don't get :(

Oh ya- note to James Cameron's art department: next time, why don't you give some credit to obvious virtual-reality artists influence? I definitely saw soror's work in yer film. 'Nuff said.

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Another article that had me reading/fuming/fulminating/littering someone else's blog with a mini-essay in the comments section is 'Sex, Lies and Sundance Film Festival' on White Lebed's Applied Gameology. Can't LL get some real marketing people in there; people who understand their product and point out the virtues of it? Otherwise, all the metaverse will have in the way of press is these types of sensational infotainment belches.

I'm sure the number of cheating spouses, sex weirdos, pr0n-surfin' salarymen at work and the like using say, Yahoo Chat, Google Voice, Skype or for that matter the telephone or video cameras far outnumber the smutty little stories that can be found in Second Life... because they still don't get it: the Grid is a world/metaverse a-borning. As in any other world 'of a thousand stories: some of them pretty, some of them ugly. This one's... pretty ugly', sensationalist eyeball-grabbing churnalism© will float to the top like a prim turd, esp if you don't have a marketing department that knows Jack (oops wait- they do know Jack!) about their own product anymore and are selling concepts, not real value (the legacy of the vulture capitalists and the dot-com bubble)

Plus, there's the fact that this 'cutting-edge psychological exploration of the seamier side of virtual worlds' has been done before... in 1996.

Unfortunately, this film will get a large viewing among art cognescenti, confirming their worst fears about this new medium while leaving them with no other source of information to counter this impression, which would not be the case of someone at LL would take the work that the University of Western Australia, the University of Texas in San Antonio, the arts and university groups and the tech-experimenters are doing seriously enough to harp on the Marketeers to do their fskin' job, quit smoking the '2.0' crack and clouding up the room with their visions of 'if we could only have been like Facebook, we'd be wallowing in the bux!'


[I just sometimes wonder how many sensationalist stories there were about nude women and children being exploited, spouses cheating with their models, paint-addicted and obsessed artists swirling around painting and sculpture, radio, television and the printing press while turning a blind eye to portraiture, the Sistine Chapel, radio plays, 60 Minutes or spreading literacy. I bet that search would gag Google]

i hate 'splaining dis old-skool 1337 stuffs to n00bz over an' over *sigh*


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One more tiny tidbit: a comment of mine from my last blog about "marketing weenies" was picked up by Dividni Shostakovich and blogged, which has actually resulted in an interesting dialogue about the balance of the arts and marketing and who exactly are artists trying to reach (or should be)?

mmWAH! @ Dividni


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... and to finish misquoting Dorothy Parker,

"I've never been a Linden but I know I'd be just darling at it."

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