Showing posts with label House of Cards. Show all posts
Showing posts with label House of Cards. Show all posts

Monday, October 11, 2010

House of Cards @ Burn2

House of Cards
The History of Social Networking Considered As A House of Cards

Burn2 - Oct. 16 - 24, 2010

Miso Susanowa
: Concept, prim pushing, texture monkey, sound maven
Xenophile Neurocam: Electrical Engineering & Death Rays, AT Command Set
Trill Zapatero: Art Support, sonic review & testing, gift items


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

The theme and inspiration of this build is based on personal experience in the growth stages of the social networking scene leading up to Second Life and the present virtual worlds.

Beginning with the earliest BBS and MUD environments, through the VRML and 2D progenitors of the mid-90s to the current VWs, the birth and growth of virtual worlds and communities is imagined as a tenuous structure: a house of cards.

An Avatar has climbed these shaky and transitive platforms and is reaching for the future hypergrid/worlds.

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

The House's structure echoes the M-machine's transformation into the demon Moloch in the Fritz Lang film 'Metropolis', whose society is divided into two classes: one of planners/management and one of workers. The Avatar leaping free of the House is Maria.

The architectural inspiration for this piece derives not only from the Tower of Babel in the film but also the Los Angeles California Temple on Santa Monica Boulevard. The second largest Mormon Church in the US and a well-known landmark for Angelenos, it is topped with a 15-foot floodlighted statue of the Angel Moroni which is visible for miles.


The House is both a fond homage to the long path I have taken [along with the Net] in this growth towards the future, and a warning that such technology and such worlds need not only our honest and heartfelt critique but also our enthusiastic wonder and love to survive and grow.


[This installation uses extensive sound as an integral part of the experience and theme, so please have your SOUNDS channel enabled]

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

BUILDER'S NOTES


All of the worlds shown here are my own personal experience in the growth of social networking. For those who do not know this history, or those who wish to remember or reminisce, the following Floor Keys might be useful:


1st Storey - Iron Age [The hardware-based stirrings of the net]

telnet, Kermit protocol, VT-100 terminal emulation, the Hayes AT command set for modems, ASCII art, TCP/IP, Windows 3.1 on 5 1/4" floppy disks, ProComm Plus, Trumpet Winsock, Usenet, ANSI, PINE, Galacticomm, WWIV Mustang and various BBS boards, tinyMUD, Compuserve, Prodigy, AOL and The WELL (Whole Earth 'Lectronic Link).


2nd Storey - Steam Age [The laying of the railroad tracks]

Black Sun, Alphaworld, Cybertown, Cityspace, Maze Wars, Habbo, Habitat, ICQ, The Palace, Virtual Places, Beverly Hills Internet (Geocities), BarbieGirls, The Sims Online


3rd Storey - Industrial Age [The present (mostly)]

Second Life, Inworldz, Blue Mars, Meta7, Hipihi, There, Entropia, EVE Online, Metaplace, Everquest, Star Wars Galaxy, vSide, Moove, Neverwinter Nights, Frenzoo, Sony HOME, Vivaty, IMVU, SpotOn3D, Twinity, OSgrid.

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Featuring an original 18-track [mixed down from 43] 6-positional soundtrack based on the sounds of computers, modems, teletype machines and telephones.

You might hear the ghosts of services past; if you look hard, you might find The Walrus and some Lindens (or hear them).

The quotation on the top Hypergrid is from Stephen King's 'The Dark Tower' - it is Jake Chalmers speaking to Roland Deschain of Gilead.

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Many thanks for encouragement, help and support: Doc Gascoigne, Kev Sweetwater, Brigit Ranger, Trill Zapatero, Eddey Enzo, Ronon Carver, Raven Haalan

Working with Xeno was one of the best collaborative experiences I have had in Second Life - very creative, positive, enthusiastic through all the changes; we made our House much more, and much better than originally planned thanks to his involvement.

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
BURN2 OCT. 16-24, 2010


Saturday, October 9, 2010

Burn2 Press/Blogger Day


Burn2 Press and Blogger Day

On Oct 13, the Burn2 sims will open up to bloggers and the press for unrestricted touring and photography. To access the sims on Oct 13, you must ask for a press / blogger pass. If you’re a blogger or member of the press, send an email to communications (at) burn2.org with your avatar name and a URL to your blog or publication.

There will also be a meet and greet blogger PARTY 3pm-5pm SLT at Center Camp (DJ’d by Sporty Tone) where you can talk to burners and volunteer leads, dance, hang out and have fun.

Burn2 greeters and guides will be available from 1-3pm to show you around. During the rest of the day, many of our other volunteers will be available - just ask in Burn2 Access group chat for assistance.

You can also check out the playa map inworld or on the website.

I'd be happy to set up a tour of House of Cards, my build with Xenophile Neurocam, if anyone is interested.